Boat Voyager is a small project I am trying to build up, the name is currently as this but I am thinking about changing it (ugly) !
In this project, I used Unity Engine and a free boat model. The rest has been done or merged with my hands. The objective for the player ? No one for the moment, it's most like something I want to do. I want to build a prototype of naval game using today engines. So I am working a lot in rendering and "basic physics" for the moment. The entire world is computed with noisy functions so that I have an infinite world to discover (and some noisy problems sometimes).
You will found below some captures of my works on this project and insights on problems and solutions I've found and resolved.
I hope you will find this interesting !
New updates ! I've been working on terrain coloration and "beach detection" to do nice shading effets, it looks cartoon for the moment but I hope obtain something better soon.